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- DynKit v2.03 released (1998/08/16)
This version adds an FAQ, fixes a few bugs and makes it easier
to patch complex dynamic sceneries.
Get it from the download page.
- DynKit tutorial by Tom
Gibson (1998/08/16)
Step-by-step instructions for putting converted FSFS aircraft
into your dynamic scenery.
- DynKit v2.0 released (1998/06/02)
I apologize for the release date slippage.
DynKit is a set of tools for creating new dynamic object shapes, such
as different aircraft in varying liveries. New object shapes can be used
to enhance dynamic sceneries. DynKit is suitable both for beginner users
with no scenery design knowledge and for experts among scenery designers.
DynKit is compatible with all programs that create dynamic sceneries.
Included are:
- An easy-to-use tool for converting aircraft made with Fligh Shop into
dynamic object shapes.
- An easy-to-use tool for inserting new object shapes into existing dynamic
sceneries.
- A description of the format of BGL section 10, which is used to store
dynamic object shapes (for experts).
- Support files for manually writing low-level code for new object shapes
with SCASM and FSASM scenery assemblers (for experts).
- Windows 95
- Microsoft Flight Simulator 98
- A WWW browser
Shareware, free for non-commercial use. 'Non-commercial use' as defined
in the DynKit documentation.
Copyright © 1998 by Konstantin
Kukushkin.
Last modified: 1998/08/16
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